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Campaign Chronicle // Solo D&D

Song
& Shadow

A journal-style chronicle of Tavian Mag'Durgarn and Flint Fireforge: songs for coin, shadows for secrets, and the kind of treasure rumors that make wise folk lock their doors.

Forgotten Realms // Sword Coast // Phandalin
Known Companions // Living Stat Blocks

The Party

These public character blocks track the current state of the campaign. As Tavian and Flint gain scars, songs, loot, bad ideas, and possibly levels, this panel can evolve with them.

Half-elf bard with white hair, a purple wide-brimmed hat, green plume, and lute performing in a tavern.

Tavian Mag'Durgarn

Level 1 Half-Elf Bard // Chaotic Good // Entertainer

AC13
HP9
Init+2
Speed30 ft.
Spell DC14
Spell Atk+6
STR+0
DEX+2
CON+1
INT+0
WIS+0
CHA+4
  • Bardic Inspiration: d6, 4 uses per long rest.
  • Skills: Acrobatics, Performance, Persuasion, Deception, Insight, Perception, Stealth.
  • Spells: Vicious Mockery, Minor Illusion, Healing Word, Dissonant Whispers, Faerie Fire, Charm Person.
  • Bond: Tyria's songbook, inherited from his elven birth mother.
  • Flaw: Rare and priceless treasures are a terrible idea, which is to say, very interesting.
Current thread: Newly arrived in Phandalin; locally remembered as the purple-hatted bard who survived a bad opening chord and won the room anyway.
Hooded dwarven rogue with a braided black beard, dark cloak, leather armor, and several blades at his belt.

Flint Fireforge

Dwarf Rogue-Style Companion // Loyal Troublemaker

AC14
HP10
Speed25 ft.
Melee+4
Ranged+4
RoleScout
Locks
Traps
Stealth
Scout
TemperHot
PipeLit
  • Skills: Stealth, Sleight of Hand, Perception, Investigation.
  • Tools: Thieves' tools and tinker's tools.
  • Dwarven Resilience: Advantage vs. poison; resistance to poison damage.
  • Trap Sense Lite: Advantage to notice or disarm simple mechanical traps when actively searching.
  • Complication: Insults, challenges, and treasure can all make Flint dangerously enthusiastic.
Current thread: Gathered rumors at the Stonehill Inn: blue lights east of town, Redbrand trouble, and a missing dwarven prospector.
Campaign notes are adapted from play sessions into public-facing journal entries. Private table chatter stays behind the screen; the story gets the spotlight.

About the Campaign

Song & Shadow follows Tavian Mag'Durgarn, a chaotic good half-elf bard raised by dwarven traveling tradesmen, and Flint Fireforge, his hot-headed dwarven rogue companion. They begin in Phandalin on the Sword Coast, chasing music, coin, rumors, and the dangerous gleam of lost magical treasure.

Tavian carries a book of songs left by his birth mother, Tyria, an elven bard. He also carries a purple wide-brimmed hat with a long green plume, because subtlety is for people with fewer stories to tell.

Entries

Entry I // July 06, 2026 The Purple Hat Arrives in Phandalin

Tavian and Flint reach the Stonehill Inn, turn a disastrous first performance into a tavern triumph, gather rumors, and end the night with Tyria's songbook close at hand.

Entry I: The Purple Hat Arrives in Phandalin

The road into Phandalin ended in dust, warm windowlight, and the promise of ale. Tavian Mag'Durgarn arrived with weary feet, a lute case, and the green plume of his purple hat flicking like a banner announcing that subtlety had lost another argument.

Beside him came Flint Fireforge, pipe-smoking dwarf, childhood friend, nimble-fingered rogue, and walking forecast for trouble. The two had come seeking coin, stories, and the kind of treasure rumors that usually begin with “old ruins” and end with someone testing the durability of a ten-foot pole.

The Stonehill Inn had no musician for the evening. Tavian introduced himself to Toblen Stonehill with a generous biography: legendary lutist, spinner of epic tales, famed dancer of Red Larch, and poet fit to make Lliira herself swoon. The room was skeptical. Flint was worse.

The first song nearly died on the strings. A bad opening chord, an uglier recovery, and one dangerous brush with rhyming “Phandalin” with “mandolin” left the common room staring in the special silence taverns reserve for brave mistakes.

Then Tavian did what any proper bard does when dignity falls down a stairwell: he made it part of the act. With self-deprecating wit and Flint as unwilling straight man, the failed performance transformed into a comic ballad about a bard whose hat was taller than his reputation and whose music had been compared to a wet sack of hinges.

The inn roared. Coins hit the floorboards. Toblen gave Tavian and Flint room and board for the night, and the “purple-hatted bard” earned his first spark of local reputation in Phandalin.

While Tavian kept the mood bright with a second tune, Flint circulated through the room and returned with a menu of trouble: blue lights moving near old ruins east of town, singing beneath a hill, red-cloaked ruffians called Redbrands, and unease around a missing dwarven prospector named Gundren Rockseeker.

Tavian chose wisdom for once — a rare magical item in its own right — and took the rumors to bed rather than chasing them tired into the dark. Before sleep, he opened Tyria's songbook to the third ballad, one of his favorites: a lover's lament for a betrothed left far away. He drifted off with the book cradled to his chest.

Below, the inn murmured. Outside, Phandalin kept its secrets. Somewhere east of town, if Old Narth was to be believed, blue lights moved beneath the hills.